Company work · Tatsu Works Pte. Ltd. — Sensitive metrics and internal deliverables are available upon request in an interview setting.

UX ResearchProduct StrategyJourney MappingBehavioral Insights

Customer Journey Map

Designing user-centric products begins with understanding how customers experience the product over time.

Role: UI/UX DesignerDuration: 2–3 weeksMethods: Persona research, behavioral analysis, journey mappingTools: Figma Make, FigJam, Slite, Claude

Problem

The product was facing retention challenges with inconsistent engagement patterns and unclear drop-off points. Mixed user feedback revealed a gap between design intentions and actual user motivation.

Expected Outcome

Improved retention and engagement through persona-driven design decisions, with reduced churn by addressing key friction points at critical stages of the journey.

Community Journey Map showing the full user journey across Lurker, Climber, and Veteran personas

Context

Retention challenges rarely have a single cause. Different users drop off at different stages for different reasons, each driven by distinct motivations and expectations. The only way to address retention meaningfully is to map the actual user experience, not the intended one.

My Role

I synthesized research and product data into clear, actionable customer journey maps across three key user personas, translating complex findings into strategic design opportunities.

Process

  • 1Gathered research and behavioral data across user types
  • 2Identified three distinct personas with unique motivations
  • 3Mapped full user journeys from Join to Belong
  • 4Located Moments of Truth and Friction Points per persona
  • 5Translated findings into targeted design opportunities

Personas Mapped

The Lurker

Silent majority. Waiting for a low-risk reason to engage.

The Climber

Motivated by status, competition, and visible progress.

The Veteran

Former champions. Idle but not gone.

Journey Stages

  • 1 · Join
  • 2 · Discover
  • 3 · Activate
  • 4 · Progress
  • 5 · Belong

Core Insight

The Assumption

“Design for more engagement.”

The Reality

“Design for the right motivation at the right moment.”

Designing for “more engagement” alone leads to noisy, short-term interactions that resemble slot-machine behavior rather than meaningful product value. Each persona needs a different design response, not a louder version of the same one.

The Three Personas

Each persona carries different motivations, fears, and success criteria. A single design response cannot serve all three. The journey maps made this structurally clear.

The Lurker

The silent majority. Waiting for a low-risk reason to engage.

I'm interested, but jumping into chat feels like walking into a party alone.

Motivation

Progress without social pressure. Tangible rewards for low effort.

Fear

Social awkwardness, wasted effort.

Success Looks Like

I am progressing without having to be loud.

Risk Factor

Lack of engagement or recognition.

Critical Stage

Activate

Moment of Truth

Reaction Emoji / Starter Pack

Friction Point

XP Bar / Daily Streak

The Climber

Highly motivated by status, competition, and visible progress.

I want to be seen, recognized, and known.

Motivation

Status, rank, and proof of effort. Public validation through leaderboards.

Fear

Being overlooked, hitting a ceiling, irrelevance.

Success Looks Like

Everyone knows who I am.

Risk Factor

Progress stalls, recognition dries up, or a 'ceiling' is hit.

Critical Stage

Progress

Moment of Truth

Weekly Resets / Level Up

Friction Point

Profile Badge / Veteran Role ceiling

The Veteran

Former champions who have 'completed' the product. Idle but not gone.

I've done it all. Give me a reason to come back that respects my time.

Motivation

Legacy recognition. Collection, completionism, helping others.

Fear

Irrelevance, being forgotten, forced restart.

Success Looks Like

My past contributions are visible and valued.

Risk Factor

Lack of engagement or recognition.

Critical Stage

Belong

Moment of Truth

Hall of Fame / Legend Role

Friction Point

Event Contribution

Moments of Truth & Friction Points

The moment of truth and the friction point sit side by side in every persona's journey. The design challenge is to make the right moment land before the friction takes hold.

Journey map highlighting Moments of Truth and Friction Points across personas

Key Findings & Behavioral Insights

Three behavioral patterns emerged that directly inform product decisions around onboarding, progression systems, and long-term retention.

House Party Syndrome (Lurker)

Lurkers aren't lazy. They're socially blocked. Jumping into active chat feels like entering a party where everyone knows each other. Low-effort, high-payoff interactions are the unlock. Make chat feel like a game, not a performance.

Status Nobody Sees Is Not Status (Climber)

Climbers are active but need somewhere to go. Without clear goals, rewards, or recognition, servers feel stale. Automate visibility through profile cards and announcements. The race is the content.

The Museum Problem (Veteran)

If a server feels like a museum of a Veteran's past, they leave. They need fresh challenges that respect their legacy. Reactivation framing must be 'Your unique power is needed,' not 'You missed out.'

Mentor or Grinder?

Not all Veterans want to teach. Some just want to contribute to community goals without the daily leaderboard grind. A permanent record of achievements (Passport, Trophy Cabinet) validates their history without requiring constant re-engagement.

Design Opportunities

Each persona's journey revealed targeted opportunities to reduce friction and reinforce the right motivations at the right moment.

For Lurkers

One-click participationAnonymous pollsVisible XP barsStarter PackLow-stakes entry pointsBot-led interactionsProfile customizationDisplayed achievements

For Climbers

Rivalry systemWeekly resetsLimited-time eventsStreak bonusesHall of FameVisible Path to PowerShowcase rare rolesExclusive VIP channels

For Veterans

Welcome back alertsHeroic contribution tasksPower scaling for vetsPassive legacy rewardsPermanent Hall of FameLegacy-based goalsMentorship pairingWeekly hero bonusesRetiree roles
Design opportunities mapped across journey phases for each persona

Reflection

This project reinforced that there is no single solution that fits all users. Each persona engages with the product differently, driven by distinct motivations and expectations.

Designing for “more engagement” alone can lead to noisy, short-term interactions that resemble slot-machine behavior rather than meaningful product value.

Instead, effective design requires aligning features with the right user motivations at the right moments. By translating insights into clear design principles and decision rules, we can prioritize what truly drives long-term retention and product success.

If I were to extend this work, I'd map the Server Owner persona next to complete the full ecosystem view, and validate these design opportunities through user testing with real Lurker and Climber cohorts.